When a top-down shooter like Nex Machina comes along, I’m reminded that even in this age of procedural open worlds and emergent storytelling, you don’t need a lot of buzzwords to have a good time. Its five stages of simple, fast, sometimes frantic bot-blasting can be daunting to the unprepared. But when I got a good run going, the responsive controls and exciting, sci-fi graphics made my frustrations with its sometimes nasty death penalty worth it.
Each stage is divided up into rooms where you have to defeat several waves of robotic enemies, optionally saving defenseless humans to increase your score, before proceeding to the next. The baddies are both visually interesting and clever in their design, and every world introduces new ones so the combat never feels repetitive.
Each stage is divided up into rooms where you have to defeat several waves of robotic enemies, optionally saving defenseless humans to increase your score, before proceeding to the next. The baddies are both visually interesting and clever in their design, and every world introduces new ones so the combat never feels repetitive.
“I think that’s the single best piece of advice: constantly think about how you could be doing things better and questioning yourself.”
Set in the J.J. Abrams Trek universe, Bridge Crew’s single-player campaign centers around the U.S.S. Aegis–which, after a brief training mission, sets forth on its task to help the Vulcans find a new home. This mission takes the Aegis into a Klingon-controlled territory, the Trench, and into the heart of a potentially ugly interstellar incident. You can fill one of four roles aboard the ship: the Captain issues orders to every other department from the holographic menu built into the player’s chair, the Helm puts you in the driver’s seat, Tactical handles shields and weaponry, and Engineering determines how much power gets shifted to the ship’s vital systems.